House Rules

General

Food and water

Time

In-character and out-of-character dialogue

Character advancement

Combat

Exploration and Movement

Spellcasting

Vision Rules

Misc.

Travel Rules

Any time traveling between towns, you need to consider...

  1. Mode: On foot? Snowshoes? Dogsled? Axe Beak?
  2. Terrain: Road? Tundra? Mountain?
  3. Pace: Slow (can stealth), Normal, Fast (Disadvantage on Perception)

These decisions will determine how many hours of travel are required, which will in turn determine the likelihood of encounters and weather changes as well as the necessity of rest.

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Method of Travel % of Rd Map Time Rd (mph) Tundra (mph) Mtn (mph) Endur (h) Carry/Hauling (lbs)
Axe Beak 66% 3 3 3 3 420/NA
Dogsled, 6-7 dogs 25% 8 6 1 1 720/2160
Dogsled, 4-5 dogs 33% 6 4 1 1 720/1440
Dogsled, 2-3 dogs 50% 4 2 1 1 720/720
On foot, with snowshoes 100% 2 1 1/2 4 NA
On foot 100% 2 1/2 1/4 4 NA