Lonelywood
Characters
Character | Role | Race | Age | Gender | Descriptors |
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Danae Xotal | Former Tavernkeep of the Lucky Liar, Current Tavernkeep of The Pick and Pint | Human | Adult | Woman |
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Iriskree Harrowhill | Shopkeeper of The Happy Scrimshander, Former Assassin | Human | Middle-Aged | Woman |
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Nimsy Huddle | Speaker of Lonelywood | Halfling | Middle-Aged | Woman |
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Old Huntsman Clive | Hunter from Lonelywood | Human | Old | Man |
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Ravisin | Frost Druid | Human | Young Adult | Woman |
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Vurnis | Frost Druid | Human | Young Adult | Woman |
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Locations
The Pick and Pint (formerly Ramshackle Inn)
Once a dilapidated inn, run by DeGrootz Ramshackle. DeGrootz was found dead, hanging, in his inn about a year and half ago. During the relentless winter, the roof has since collapsed.
The inn was awarded to Bragnar for his role in hunting the White Moose. He renamed it the Pick and Pint and is transforming it into a tavern and bastion.
The Ramshackle stands at the southern edge of the docks, its sagging wooden frame a grim reminder of a bygone era when it was the heart of local hospitality. Its once-proud facade now shows signs of rot and neglect, with sections of the roof caving in and large, jagged gaps in the walls where shingles have fallen away.
The exterior is a mottled mix of gray, peeling paint and weathered wood, giving it an air of decay and abandonment. The once-bustling porch is now eerily quiet, with old rocking chairs left to weather in place, their wicker seats worn and cracked. The overgrown path leading up to the front door is often obscured by weeds and brambles, and the windows—once bright and welcoming—are now grimy and shuttered, some cracked, others completely covered in layers of dust and grime. Despite its derelict state, there’s still a faint air of the building’s former grandeur, especially in the sturdy wooden beams that support the structure and the intricate carvings on the front door, now partially obscured by rot and moss.
Lucky Liar
The Lucky Liar is a rowdy, dimly lit tavern nestled near the edge of the docks, where fishers, woodcutters, and the occasional traveler gather to share a drink and spin outlandish tales. The heavy wooden beams overhead groan under the weight of decades of use, their dark surfaces polished by the smoke and grime of countless hearths. The scent of stew and the faint musk of fish clings to the clothes of the regulars. The tavern is sparsely decorated, with several large tables surrounded by mismatched chairs, their surfaces etched with years of carvings, some crude, some intricate.
A large stone fireplace crackles on one side of the room, casting flickering light on the faces of patrons who lean in close, their voices low and conspiratorial as they recount tales of creatures seen beneath the ice, hidden treasure, or daring feats of survival. The air is thick with laughter and the clink of tankards. The walls are adorned with weathered paintings, mostly depicting scenes of fishing or lumbering, but one or two feature strange and unsettling landscapes of dark forests or distant mountains, their meanings known only to those who pay attention.
Behind the bar stands Danae Xotal, a striking woman with raven-black hair and an air of quiet calculation. She moves with a practiced grace, her dark eyes flicking over the tavern’s patrons with the sharpness of someone who sees everything without being noticed.
The Happy Scrimshander
The shop is a small, unassuming building tucked just off the main dockside road, its worn wooden sign hanging above the door, gently swaying in the breeze. The scent of whale oil and ink near the shop mixes with lakeside air, creating a unique and somewhat pungent aroma that lingers outside. The exterior is aged, with faded paint and weather-beaten wood, but the inside is meticulously organized, each item displayed with purpose. Wooden shelves line the walls, laden with a vast assortment of scrimshander’s tools—precision needles, finely honed knives in every shape imaginable, and delicate, gleaming files for fine detail work. Jars of colorful inks in rich blues, greens, and reds sit on a counter next to small pots of wax, each one meticulously labeled and arranged by shade. The light inside is dim but steady, filtered through a single window that faces the docks, where the occasional salty breeze ruffles the paper scrolls pinned up along the walls, showing off various examples of the scrimshander’s craft—intricate carvings on bones, ivory, and polished wood.
Iriskree Harrowhill, the shop’s owner, is a quiet, doughy woman of middle age whose thick glasses perpetually slide down the bridge of her nose as she silently goes about her work. Her graying hair is pulled back in a loose bun, and her soft, round face is often hidden behind a veil of concentration as she carefully sharpens the tools she keeps behind the counter or inspects the fine details of a new engraving. Though she rarely speaks, when she does, it’s often in a low, hushed voice, and her words are measured—often about people long gone from her life, with a melancholy fondness. Her hands, though plump and soft, are skilled, moving with surprising grace as she handles the delicate instruments of her trade. Few know much about her past, and she certainly isn’t one to share, but the shop’s few regulars know that her quiet demeanor hides a history she prefers to keep to herself. Whether it’s her old associates she speaks of so wistfully or her skillful precision with the engraving tools, there’s an unmistakable sense of hidden depth behind her simple, unassuming shop.
Nimsy Huddle's House
The first thing that hits you is the smell of freshly baked cookies as you round the corner to the forest road leading away from the docks. The first house on the left is Nimsy Huddle’s. A modest, all-wood, two-story home built as human-scale.
Inside, most of the furniture is sized for halflings, with a few big chairs for visitors of taller stock. Four halfling children scamper from room to room and climb a ladder up to the loft, chasing one another with wooden swords, while a fire crackles in the hearth in Speaker Huddle’s cluttered kitchen.
Happenings
§ | Details |
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13 | The follower of Lathander who sought sanctuary at Lonelywood#The Pick and Pint (formerly Ramshackle Inn) paid the Crew 100GP |
12 | A follower of Lathander sought sanctuary at Lonelywood#The Pick and Pint (formerly Ramshackle Inn) and the Crew allowed them to stay for a week without extracting an immediate cost. |
10 | The Crew returned to Lonelywood after defeating the orc hunting party to rest and re-provision and decided to stay for a few days of downtime. It was an uneventful week at Lonelywood#The Pick and Pint (formerly Ramshackle Inn) getting the place ship-shape to serve as tavern, library, and residence. |
10 | Danae Xotal introduced herself as an experienced tavernkeeper and suggested she would be a good fit for Lonelywood#The Pick and Pint (formerly Ramshackle Inn). |
10 | The Crew hired Danae Xotal as their tavernkeeper at Lonelywood#The Pick and Pint (formerly Ramshackle Inn), and Dzaan agreed to serve as a temporary librarian for a few weeks until they find someone for the permanent position. Dzaan was ordered to complete the prior week's research on Naerth Maxildannar and then turn to researching Auril the Frostmaiden. |
09 | Stashing Sahnar in the forest, the Crew return to Lonelywood and visit Iriskree Harrowhill. She tells the Crew about her history as the leader of a gang of assassins, pointing them to former colleagues who can help train them. |
09 | The Crew visit Nimsy Huddle who offers to host a feast for them in the coming days and tells them they can use the Ramshackle Inn, which has fallen into disrepair, however they see fit. Bragnar decides to open a tavern called Lonelywood#The Pick and Pint (formerly Ramshackle Inn) in honor of fallen bard comrade, Bardley. |
07 | Waking an hour before sunset, Merken and Bardley decided to set out for Lonelywood to follow up on rumors they heard about a #WhiteMoose in the forest and perhaps to explore the smoke they saw from the top of Kelvin's Cairn. |
07 | Arriving in Lonelywood, Merken and Bardley met Speaker Nimsy Huddle who gave them cookies and asked them to help deal with a menacing #WhiteMoose. He told them Iriskree Harrowhill at the Happy Skrimshander might be able to help prepare them. |
04 | #ColdHeartedKiller Fought Sephek Kaltro. He gave up. Told players he did it as a favor for Ravisin the Frost Druid. “She rescued me when when my ship sank”. Lives near Lonelywood. Sister to Vernice. |
04 | #ColdHeartedKiller Hlin Trollbane takes Sephek Kaltro back to her room. Lets party know there is a scrimshander in the town of Lonelywood who knows a thing or two about daggers. Tell them Hiln sent you if you go. Hlin Trollbane may have killed Sephek Kaltro back in her room. |